![]() His eyes are dark and his pupils are hardly visible. He returned in Episode 25 of Beyblade Burst Chozetsu, with his new Turbo Bey, Geist Fafnir 8'Proof Absorb until Episode 43 when it was destroyed during his battle with Phi.įree has a fair complexion, and spiked and messy blond hair with a red streak running through it. He was the world's Number 1 Blader until Episode 50 of Evolution, when he forfeits his match with Valt Aoi due to the injuries in his right arm and is eliminated from the International Bladers Cup. His current Beyblade is Geist Fafnir 8'Proof absorb. Currently, he is a member of the Big Five. He eventually returned to Spain and rejoined BC Sol. He was initially the leader of Spanish team Bc Sol until he left and became a member of the American team, the Raging Bulls. ![]() Height: Free's height varies on the seasonįree De La Hoya is a character appearing in the anime/manga series, Beyblade Burst God. ![]() B-00 Geist Fafnir 8'Proof Absorb (Saint Dragon Ver.Alright everyone you guys wanted this detailed analysis of Free so I'll give it to u, little heads up this is going to be a VERY long post hope you guys enjoy and appreciate the effort I've put into this!Īge: in Season 2 of Beyblade Free is 14 in Season 3 he is 16 and in the 4th season Free is 18.14 Driger Fang.0.Xt - 02: Spriggan Requiem 7 Absorb (Super Rare Color Ver. ![]() While still outclassed by Eternal and Bearing in these regards, Absorb is still an excellent alternative.Īs such, Absorb is a welcome addition to any blader's collection. When spinning opposite to the opponent, the rubber of Geist Fafnir/ Spriggan Requiem and the low friction of the Absorb Tip allows for high amounts of Spin-Equalization while the Life-After-Death of Proof/ Cross/ Glaive and Absorb allows the Combination to Out-Spin its opponent.Ībsorb's greater Precession time makes it equal to Revolve and works well in both Stamina and Spin-Equalization Combinations. Geist Fafnir/ Spriggan Requiem/ Hell Salamander's Knock-Out Resistance is bolstered by the weight of the 7/ 10 Disc while the heavy weight and teeth of the Layer and the free-spinning and plastic nature of the Tip compensates for the increased Burst risk of using heavy Discs. The Combination is also resistant against Attack Combinations by Archer Hercules/ Hell Salamander's low recoil and strong teeth and 7/ 10's heavy weight.Ībsorb can be used in the Spin-Equalization Combination Geist Fafnir/ Spriggan Requiem/ Hell Salamander (Defense Mode) 7/ 10 Proof/ Cross/ Glaive Absorb. The high Stamina of Archer Hercules/ Hell Salamander is bolstered by 7/ 10 and Absorb's Precession. However, without a mechanism to keep the spring compressed, this aggressive movement only happens briefly upon first landing.Ībsorb can be used in the Stamina/Defense Combination Archer Hercules/ Hell Salamander (Defense Mode) 7/ 10 Absorb. The second is that when the tip is fully depressed, the center sharp tip is retracted and the ring is locked in place, creating a hollow flat tip with aggressive movement akin to Zephyr. The spring-loaded tip has two purposes, the first is to prevent harsh impacts against the stadium floor from launch, preventing accidental Self-Knock-Outs from bouncing. Compared to similar Performance Tips, Absorb's Precession time is equal to Revolve's but lower than Eternal's. The wide diameter of the ring gives Absorb high Precession time and Spin-Equalization potential in Opposite-Spin match-ups. Absorb features a spring-loaded sharp tip of a small diameter surrounded by a free-spinning ring, akin to a combination of Revolve and Nothing. The sharp tip of Absorb provides low friction with the stadium floor, resulting in high Stamina and Burst Defense properties.
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