When you paste the first car's motion to the second car, Flash will automatically lengthen the second car's span by 50 frames. Similarly, suppose the first car's animation has a duration of 100 frames, but the second and third cars are in the movie for only 50 frames. So you'd have to move the second and third cars to separate layers before you could paste motion to them. But as soon as you paste the first car's motion to the second car, you've turned the second car into a motion-tweened object as you'll remember from #38, a motion-tweened object has to be on a layer of its own. That's fine, so long as they're standing still. Imagine that the second and third cars are both in the same keyframe on the same layer. There are a couple of potential problems that you'll need to be alert for. As a result, each car can execute the same set of maneuvers in completely different locations. When you copy animation from one object and paste it to another, the motion is relative to the object, not to the Stage. Select the second car on the Stage and choose Edit > Timeline > Paste Motion. Select the first car on the Stage and choose Edit > Timeline > Copy Motion.Create graphic symbols for all three cars and put each one in its proper place on the Stage.In previous versions of Flash, there was no easy way to do this without using ActionScript, but in Flash CS3 it can be done in a few seconds: You want each car to go straight, make a left, make a right, and roll over. Let's say, for example, that you're animating three different cars, each one starting from a different place on the Stage. One of the new features in Flash CS3 goes a step beyond that: It allows you to copy animation from one object and apply it to another. It's always been possible to copy and paste animation from one part of the Timeline to another.
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